Every worker that was seen
Status matters more than the list. A nameplate proves the role exists; it does not prove you can hire it or what it costs.
| Worker | Status | What was read on screen |
|---|---|---|
| The Farmer | priced | 1,599 gems; own farm; Place his farm, Pick his crop, Collect the crate |
| The Bard Band | priced | 1,599 gems; comes with their stage |
| Waitress | seen in play | nameplates read Waitress · Lv10 and Waitress · Lv1 |
| Busser | seen in play | nameplate read Busser · Lv8 |
| Chef | named officially | listed in the game description; no station or price recorded |
| Bouncer | named officially | listed in the game description; thief removal not recorded |
The two that were read in play — waitress and busser — are the ones you will actually see walking your floor. The two that were priced are store items, which is why they are the only two numbers this site can give you.
The two offers with a price
The Farmer runs a small farm beside your tavern. The card's own description: "A hand who grows crops on his own little farm and sells the harvest for you." It shows Farmers hired: 0 of 10, so the cap is ten, and it walks you through three steps: place the farm, pick the crop, collect the crate. It costs 1,599 gems.
The Bard Band is two lute players for your stage. Effects, word for word: +10 guests a minute, Tips 20% bigger, Guests wait 20% longer. It comes with its own stage, and it costs the same 1,599 gems.
Read those three effects together and the shape of the deal is clear: more guests arrive, each tip is bigger, and guests tolerate a slower night. It buys you time rather than doing the pouring for you.
1,599 gems is a lot when skill reset is 100 and workers are the only other gem sink recorded. If your gem income tonight is one milestone, the bard band is not tonight's purchase.
Levels and the staff panel
Workers level while they work. The game says so out loud: a recorded player was told "Choose a statistic to increase in the staff panel" after their waitress hit level two, and nameplates showed one waitress already at level 10.
That means hiring is the start of a cost, not a one-off comparison. The panel lets you steer what the worker gets better at, and the recorded footage did not open that panel far enough to show which stats exist or what each one changes. Treat the stat pick as a decision you will make with information this site does not have.
What wages and hire slots still hide
Three gaps are worth naming, because each one changes the answer to "should I hire".
Wages: a recorded player said "I need to pay my employee" and went hunting to cover it. The amount, the interval and what happens if you miss a payment were all outside the footage. If you cannot keep serving without the worker, you cannot keep the worker without the wage either.
Hire slots: a player asked "When can I get another staff member?" and nothing on screen answered it. Whether slots come from levels, the skill tree's Service & Staff branch, or the store was not recorded.
Thieves: another player asked how to get rid of a thief. Bouncers exist in the description, but no recorded clip showed one ejecting anyone, so this page will not pretend that buying a bouncer ends the problem.
A hiring order that the evidence supports
- Open and serve a few nights yourself. You need to know where your own bottleneck is before a worker can fix it.
- Add seats before staff. A worker carries drinks; the guest counter still stops at your seat count.
- If the bottleneck is guests arriving, the Bard Band's
+10 guests a minuteaddresses exactly that. - If the bottleneck is gold outside service, The Farmer turns gem spend into an income stream you collect in three steps.
- Do not buy either at the expense of barrel refills. A tavern with a bard and an empty barrel earns nothing.
Gems come from milestones, asteroid crystals and challenges rather than from serving, so the two priced workers compete with your skill tree — not with your furniture budget.