Every worker that was seen
Status matters more than the list. A nameplate proves the role exists; it does not prove you can hire it or what it costs.
| Worker | Status | What was read on screen |
|---|---|---|
| The Farmer | priced | 1,599 gems; own farm; Place his farm, Pick his crop, Collect the crate |
| The Bard Band | priced | 1,599 gems; comes with their stage |
| Waitress | seen in play | nameplates read Waitress · Lv10 and Waitress · Lv1 |
| Busser | seen in play | nameplate read Busser · Lv8 |
| Chef | staff panel | role button read 1/1 hired |
| Barrel Filler | staff panel | role button read 1/1 hired |
| Bouncer | staff panel | role button read 1/1 hired; thief removal still not recorded |
| Receptionist | staff panel | role button read 1/1 hired |
| Maid | staff panel | role button read 1/1 hired |
Every staff role in the panel showed 1/1 hired, and one row above them sat under an overlay with only 3/3 hired readable. That denominator is the slot cap, not your roster. The two priced items are store listings, which is why they are the only two purchase prices this site can give you.
The two offers with a price
The Farmer runs a small farm beside your tavern. The card's own description: "A hand who grows crops on his own little farm and sells the harvest for you." It shows Farmers hired: 0 of 10, so the cap is ten, and it walks you through three steps: place the farm, pick the crop, collect the crate. It costs 1,599 gems.
The Bard Band is two lute players for your stage. Effects, word for word: +10 guests a minute, Tips 20% bigger, Guests wait 20% longer. It comes with its own stage, and it costs the same 1,599 gems.
Read those three effects together and the shape of the deal is clear: more guests arrive, each tip is bigger, and guests tolerate a slower night. It buys you time rather than doing the pouring for you.
1,599 gems is a lot when a skill reset is 100, the Boost staff button is 75 and every statue on the decor shelf read 4,499. If tonight's gem income is one milestone, the bard band is not tonight's purchase.
Levels, stats and the wage line
Workers level while they work. The game says so out loud: a recorded player was told "Choose a statistic to increase in the staff panel" after their waitress hit level two, and nameplates showed one waitress already at level 10.
The panel answers the question that prompt leaves open. A busser named Wat sat at level 2 with 9/45 XP in his bar, a coin line under his portrait reading 143g an hour, and a red Fire button. Beside him sat three stats:
| Stat | Value on that busser | Bar drawn |
|---|---|---|
Speed |
3 | 10 slots, 3 filled |
Skill |
9 | 10 slots, 9 filled |
Carry |
5 | 6 slots, 1 filled |
Read the number, not the fill: each bar is drawn to its own length, so Carry's six slots and Speed's ten are not the same scale. Nothing on screen labelled what each stat changes on the floor, so use the values to compare two workers and test the effect in one shift rather than assuming Speed means walking pace.
Under the stats is the cheapest gem line recorded anywhere in the game: Boost staff · 75, described as every worker twice as fast for an hour. It buys an hour, not a permanent upgrade, so price it against a shift you actually need to survive.
What wages and hire slots still hide
The panel settled two of the three questions this page used to leave open, and left the third alone.
Wages: the line under the portrait read 143g an hour for a level-2 busser. Nothing on that screen said whether the coin leaves your till or is what the worker brings in, and no recorded clip showed a missed payment. Until your own panel says otherwise, budget as though it leaves.
Hire slots: a locked line under the stats reads 2 more slots in the skill tree with Next: Second Busser · Service & Staff, and the panel links straight to the tree. So slots come from the Service & Staff branch rather than from levels or the store. What the node costs in skill points was not recorded.
Thieves: still open. A bouncer was hired and read 1/1 hired, but no recorded clip showed one removing anyone. Buying a bouncer is not yet evidence that a thief stops.
Dressing the staff
Staff are not fixed portraits. From a waitress named Mara the panel opened a Customize screen with three groups.
- Hat:
No hat,Chef's Hat,Straw Hat,Witch's Hat,Strapped Witch's HatandGreen-band Witch's Hat, with more below the fold. - Head: a slot holding
Jack-o'-Lantern Head, markedWearingin the recorded frame. - Hair and Skin: colour swatches, each group labelled with the current colour.
Cancel and Save close it, and nothing on the screen showed a price. Whether a hat costs gold, gems or nothing was not recorded, so open the panel and read it yourself before you plan to spend on it.
A hiring order that the evidence supports
- Open and serve a few nights yourself. You need to know where your own bottleneck is before a worker can fix it.
- Add seats before staff. A worker carries drinks; the guest counter still stops at your seat count.
- If the bottleneck is guests arriving, the Bard Band's
+10 guests a minuteaddresses exactly that. - If the bottleneck is gold outside service, The Farmer turns gem spend into an income stream you collect in three steps.
- Do not buy either at the expense of barrel refills. A tavern with a bard and an empty barrel earns nothing.
Add the Boost staff button to that order once you own staff: 75 gems for an hour of double speed is a smaller decision than 1,599 for one worker, and it tells you whether speed is your bottleneck at all.
Gems come from milestones, the Gem Mine, asteroid crystals and challenges rather than from serving, so the priced workers compete with your skill tree and the 4,499-gem statues — not with your furniture budget.